Thursday, December 24, 2009

Social network 2.0

Play

human computation

ESP game http://www.gwap.com/gwap/

utilise human curiosity (who, why, reward, soul mate)

Learn

Language partner, problem solving

towards collaborative achievement    

Connect

class of people as actor

inter class relationship (parent class, child class, peer class)

information flow in the class network.

layering for subnet of class network

 

Submission

http://www.ieeechangetheworld.org/submission/register.html

Problem Description

 

Impact on Humanity

if this network become real,

* Project Title:
(max 25 words)

Social Network 2.0

Problem Description (Optional):
(max 250 words)
Describe the problem you're trying to solve and what about the project intrigued you in the first place.

Social Interaction has always been an essential way for people to learn knowledge and solve problems, but how far have we harnessed it potential other than just using emails, Facebook and Twitterr. we definitely need a new platform for people to learn, communicated and interact.

Impact on Humanity:
(max 250 words)
Describe how your project benefits your community and/or humanity. Provide specific examples.

With today’s information technology, our ability to learn and communicate has significantly changed our life, and it’s still evolving every few years. But how much power have we really unleashed? how often do we spend long time to search on internet, play games, checking social networking site, etc. Is there a way to blend all of them together? connecting like minded people who can help each other, setting some game rules as a Turing complete problem solver, or even learn new languages from each other.  

Solution:
(max 2,500 words)
Describe in detail how you have solved the problem described above using engineering, science, computing and leadership skills. Include specifics on your approach, such as any research or planning conducted prior to execution, as well as detailed explanations of tactics employed to achieve the desired result. You can upload an appendix document to further support your solution.

Play

we all play games everyday, as long as there is set of rules and competition, we are in the game. Evolution is such a classic example, and the result is we are actually solving problems of life quality through this process of playing a game.

people have actually came out with the idea of human computation (eg ESP Game ), and what it does is exactly using game to solve problems such as image labelling, and the result is very interesting, but the problem is people feel gaining little reward when playing the game. and some times no rewards at all when playing with a robot.

Learn

we all want to get maximum rewards when playing a game, and the best reward is often solving a problem. if we can create a set of rules where people can help each other solving problems, learning new languages, achieve some thing collaboratively. we not only can improving the gaming experience, but also help people in real life.

Connect

Like people attract, when we have played with someone, we can tell whether someone is like minded or not, and then they can be connected in a class system, one they are in the class network, information flow in the network will be much more efficient, people can broadcasting text or video based information to specific networks, and people can also set rules to only receive information from specific networks. sounds like twitter ? but it more powerful.

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